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Yet another way to do this:
#declare light_object =
sphere { 0,1
pigment { rgbf <1,1,1,1> }
finish { specular 5 metallic} }
light_source { 0*x color rgb <1,0.75,0> looks_like { light_object } }
From my Cyclopedia entry on the "looks_like" statement.
Josh English
Heather Pinnix wrote:
> I'm trying to make a bright yellow glowing spot.
> I've tried a sphere to and emitting yellow media, and a point light in
> a sphere.
>
> Thanks in advance for any advice.
> I got it work with a halo, but alas I can't get it to work with media
>
> Heather
> hjpinnix@mindspring
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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